Artec Studio
12

Contents

  • About This Manual
  • 3D Scanning at a Glance
    • Activate
    • Prepare
    • Scan
    • Turn and Scan (Optional)
    • Autopilot
    • Process Manually
      • Crop Surroundings
      • Align
      • Global Registration
      • Eliminate Noise
      • Fusion
      • Erase Flaws (Optional)
      • Simplify Mesh
      • Apply Texture
    • Measure, Export, Share
    • Tips and Tricks
  • Glossary
  • Using the Hardware
    • 3D Scanners
    • Buttons and LED Indicators
      • LED Indicators
      • Hardware Buttons
    • EVA Scanners: Hardware Synchronization
    • Third-Party 3D Sensors
      • Devices’ Appearance
    • 3D Mouse
  • Installation and First Steps
    • System Requirements
    • User Account
    • Scanner Activation
      • Running Artec Installation Center
      • 3D Scanner Activation Using Artec Installation Center
    • Artec Studio Installation
    • Offline Activation
    • Deactivation
    • Managing Artec 3D Scanners and Products
    • Getting Started With Artec Studio
      • Main Window
      • Primary Settings
  • Scanning
    • Scanner Buttons and Capture Modes
    • Selecting and Preparing Objects for Scanning
    • Technique
    • Scanning Procedure
    • Tracking Modes
      • Base Removal: Erasing a Supporting Surface
      • Resuming Scan After Lost Tracking
      • Auto-align new scans with those marked in Workspace
      • Scanning With Real-Time Fusion
      • Target-Assisted Scanning
        • Placing Targets
        • Using Artec Scanners Only
        • Using Photogrammetry Solution (Scan Reference)
    • Using Certain Scanner Types
      • Notes on Scanning With Spider
      • Notes on Scanning With Third-Party 3D Sensors
      • Notes on Scanning With MHT
    • Tweaking Scanning Options
      • Tuning Texture Brightness
      • Sensitivity
      • Frequency for Capturing Texture Frames
      • Deactivating Scanner Flash
      • Tuning Exposure Time
      • Disabling Texture Recording
      • Decreasing Scanning Speed
      • Supplementary Settings
    • Troubleshooting
  • Viewing 3D Models
    • 3D Navigation
      • Moving, Rotating and Scaling
      • Setting Rotation Center
    • Choosing Projections
    • Viewpoints
    • Displaying 3D Models
      • Rendering and Shading Modes
      • Lighting, Color and Texture
      • Back-Face Rendering
      • Representation of Normals and Boundaries
      • Rendering and Texturing Untextured Polygons
      • Displaying Boundaries of Texture Atlas
    • Saving Screenshots
  • Project Operations
    • Creating a Project
    • Saving a Project
    • Opening a Project
    • Exporting Models and Scans
      • Exporting Scans
      • Exporting Meshes (Models)
      • Understanding How Artec Studio Applies Transformations
        • Special Aspects of Scan Placement
      • Storing and Exporting Color Information
      • Exporting Target Coordinates
      • Exporting to Leios
      • Exporting to Geomagic Design X
      • Exporting to SolidWorks
    • Importing Models and Scans
    • History of Project Changes
    • Selectively Loading Project Data
    • Autosaving a Project
  • Data Processing
    • Basics
      • Selecting Data
        • Selecting Scans
        • Selecting Frames
      • Maximum Error and Registration Quality
      • Revising Scans
        • Separating Scans
    • Alignment and Registration at a Glance
    • Editing Scans
      • Eliminating 3D-Noise (Outlier Removal)
      • Erasing Portions of Scans (Eraser)
        • Hiding Polygons When Using Eraser Tool
    • Fine Registration
    • Scan Alignment
      • Selecting Scans for Alignment
        • Changing Scan Status
      • Displaying Scans in 3D View
      • Summary of Alignment Modes
      • Drag Alignment
      • Auto-Alignment
        • Managing Groups and Scans
      • Manual Rigid Alignment Without Specifying Points
        • Texture Alignment
      • Specifying Points and Editing Their Positions
      • Manual Rigid Alignment Using Point Specification
      • Nonrigid Alignment
      • Complex Alignment
    • Global Registration
      • Global-Registration Parameters
      • Possible Global-Registration Errors
    • Creating Models (Fusion)
      • Fusion-Algorithm Errors
    • Editing Models
      • Small-Object Filter
      • Defeature Brush (Editor)
      • Smoothing
        • Smoothing (Tools)
        • Smoothing Brush (Editor)
      • Hole Filling
        • Automatic Hole Filling
        • Filling Holes and Smoothing Edges
      • Mesh Simplification
        • Conventional Algorithm
        • Fast Mesh Simplification
    • Texturing
      • Preparing Model
      • Applying Texture (Procedure)
      • Modes
        • Texturing for Preview (Triangle Map)
        • Texturing for Export (Texture Atlas)
        • Supplementary Settings
      • Texture Adjustment
    • Texture-Healing Brush: Manual Inpainting
    • Preparing Models To Export
      • Moving, Rotating and Scaling (Transformation Tool)
      • Placing Objects on Coordinate Plane (Positioning Tool)
    • Advanced Techniques
      • Automatic Processing
      • Isotropic Remesh
      • Normal Inversion
      • Correcting Triangulation Errors
  • Additional Modes
    • Publishing to the Web
      • Model Requirements
      • Fixing Issues
    • Multicapturing
      • Bundle Creation
      • Performing Multicapture
        • Tweaking Multicapture Options
    • Measurement Tools
      • Linear Distance
      • Geodesic Distance
      • Using Sections to Measure Area and Volume
        • Exporting Sections
      • Surface-Distance Maps
      • Annotations
  • Settings
    • General
      • Project-Storage Path
      • Autosave Options
      • Registering Artec Studio as Default Viewer
      • Opening Files
      • Surface-Consistency Detection During Import
      • Model Placement
      • Units
      • View-Control Settings
    • Performance
      • Multithreading
      • Memory
      • Command History
      • Data-Compression Level
      • Texture-Recording Mode
      • Real-Time Fusion Settings
    • Scan
      • Algorithm Settings
      • Photogrammetry Settings
      • Capture
        • Scan Using Auto-Alignment
      • Misalignment Detection
        • Default Capture Settings
    • UI
      • Audio Notification
      • Workspace Colors
      • Warnings
      • Displaying in 3D View Window
        • Display
        • Colors
        • Playback
        • Background
        • Welcome Screen
        • Autopilot
    • Miscellaneous
      • Usage Information
      • Language
  • Scanner Calibration and Correction
    • Suggestions for Use
    • Launching Diagnostic Tool
    • Scanner Correction
      • Correcting Calibration Data for EVA, MHT, MH and L Scanners
      • Correcting Calibration Data for Spider
    • Spider Calibration
    • Notes Regarding Scanner-Calibration Files
    • Assembling the Scanner Stand
    • Assembling the Calibration Rig
  • Hot Keys
Artec Studio

Index

A | B | C | E | F | G | I | K | L | M | N | P | R | S | T | U | V | W

A

  • Accuracy
  • accuracy (general term)
  • Autopilot

B

  • buffer size
  • bundle
  • By_radius

C

  • CAD model

E

  • error

F

  • Fill_holes
  • Filter_by_threshold
  • fine registration
  • force_constraints
  • frames

G

  • Geometry
    • for Fine registration
    • for Global registration
  • Geometry_and_Texture
    • for Fine registration
    • for Global registration
  • global registration

I

  • iterations

K

  • keep_boundary
  • key frames

L

  • Leave_biggest_objects
  • loop_closure

M

  • Manually
  • max_hole_len
  • max_hole_radius
  • max_neighb_normals_angle
  • mesh
  • minimal_distance
  • mode
  • model

N

  • near and far cutting planes

P

  • project

R

  • refine_serial
  • registration_algorithm
    • for Fine registration
    • for Global registration
  • Remesh
  • remesh_edge_thr
  • remove_targets
  • resolution
    • for Fusion
    • for Outlier removal
  • resolution (general term)
  • rough registration

S

  • scan
  • std_dev_mul_threshold
  • steps
  • stop_condition value

T

  • targets
  • threshold
  • tracking
  • tri_num
    • for Fast mesh simplification
    • for Mesh simplification
  • Triangle_quantity

U

  • UV_Triangle_quantity
  • UV_Vertex_quantity

V

  • voxel size
  • vrt_num

W

  • Watertight

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