Saving and Sharing

Exporting Model(s) to File

You can export a single model (mesh) or multiple models at a time. Models can be merged before export or exported separately.

To export a model:

  1. Mark one or more models using eye or select frames in the scan by clicking on them while holding the Ctrl key

  2. Right-click and select the ExportMeshes option, or go to the FileExportMeshes command. A dialog window will appear (Figure 32)

    Tip

    Ctrl+Shift+E hot key does the same

  3. Click and specify the destination folder

  4. Use one of the following options for file names:

    • Leave the field blank to use the names of the corresponding models from the Workspace panel.

    • Enter a custom export name. If you’re exporting multiple meshes, this name will be used as a base. For example, if you enter ‘Model’, the exported files will be named Model1, Model2, and so on

  5. Select the appropriate file format from the Model export format dropdown list (see the description of available formats below)

  6. If the model has texture and the selected mesh format supports it, choose an appropriate texture export format from the corresponding dropdown list

  7. To merge the models into a single mesh before exporting, select the Merge models checkbox. Otherwise, each model selected in the Workspace panel will be exported to a separate file

  8. To move the models to origin before exporting, select the Move to origin checkbox

  9. Click OK

_images/meshes_export.png

Figure 32 Dialog for exporting models

PLY

Stanford polygon file format (standard and with the support for vertex color)

STL

Stereolithography file format

VRML

VRML file (1.0 and 2.0); actual extension is *.wrl

OBJ

Wavefront OBJ file format

ASC

Point cloud 3D format

AOP

American Academy of Orthotists and Prosthetists file format

PTX

Walt Disney Ptex: mesh with per-face texture mapping

X

Direct X file format (binary or text)

Custom Text File Format

Custom Text file format

E57

ASTM E57 3D file format (with the support for vertex color)

USD

Universal Scene Description (*.usda in text and *.usdc in binary format; *.usda/usdc via usdz zipped in an archive, also in binary or text format)

Note

If you type an extension in the file name field, application will use it rather than the selected mesh file format.

Saving Project

Artec Studio Lite automatically saves projects and changes made to projects instantaneously. A newly created and yet manually unsaved project is automatically saved and stored in the default Temporary folder. You can manually save the project in a preferred location using the FileSave project as… menu option or access it from the temporary folder as necessary.

_images/save_project.png

Note

For more information on further importing data into Artec Studio Lite or opening saved projects, please refer to the Artec Studio User Manual.